Air Hockey Tournament Rules
Updated April 1997
TOURNAMENT AND COMPETITION
AIR-HOCKEY RULES AND PROCEDURES
1. Referee's Authority and Responsibility
1.2 Each game in an Official Air-Hockey Competition (i.e. U.S.A.A. sanctioned)
shall be refereed. Players of a Challenge Match may play without a referee
at their own risk of unresolvable controversies. The referee will act as an
unbiased observer insuring that the game is played in a correct, fair, and
sportsmanlike manner. He/she has the authority to declare IN PLAY, TIME IN,
or TIME OUT. He/she also has the power to impose penalties and enforce all
the rules of the sport.
1.2. The referee must never coach a player whom he/she is refereeing. If a
referee commits such an act, the opposing player may protest to a Head Referee
or ultimately to the Tournament Committee for a decision.
1.3. The referee shall verbally state the score of the game after each point
scored. He/she shall also verbally declare the game count of the set after
each game is completed, and set count after each set, if applicable.
1.4. When the game is out of play as a result of a foul the referee will
ask the player not in possession of the puck if that player is ready before
the
referee announces "IN PLAY" (or "TIME IN"). In case
of any excessive delay by the player not in possession of the puck to give
an
affirmative indication to the referee that he/she is ready the referee
may proceed to put puck IN PLAY. (cl#3) The referee must place a puck that
is off
the table back into play by either physically releasing it or by acknowledging
the release of the player.
1.5. (1978 IV.A.1.) The referee has the final word on any decision during
the game that is in adherence to the rules. He/she may consult others if he/she
wishes to do so.
2. Legal Objects of Play
2.1. (1978 I.A.-I.A.4.) Mallets (strikers) must be approved by game referees
as meeting requirements of U.S.A.A. Weight must be 6 oz. or less. Diameter
must be less than 4-1/16". Color may be any except that the outside rim
must be of a different color than game surface of table. Devices for attaching
mallet to hand (i.e. bands, straps, handles, & gloves) are legal as
long as they do not affect the puck during play. (Cl #2 and 1995 Littleton
Meeting)
No mallet may be altered by sloping the playing surface in order to create
an angled striking or defending surface, and the mallet must consist of
the same material and be uniform and symmetrical throughout its circumference.
2.2. (1997 Houston) A player may play with only one mallet on the playing
surface at one time.
2.3 (1997 Houston) A player is allowed to change mallets at any time during
play.
2.4. (Clarification #1) Two pucks are approved by USAA for sanctioned events:
the "lexan-red" and the "lexan-yellow." The "lexan-yellow" will
be used unless both players agree to use the other approved puck. Pucks
may not be changed during a game unless both players agree or unless the
Referee
insists due to clear unplayability of the puck. Such a change in pucks
must, if possible, be to the same kind of puck.
a. Only one puck may be in play at a given moment.
b. Pucks must have at least one layer of white plastic tape on the top side.
(1995 Littleton Meeting) Pucks with more than one layer of tape may be used
only if both players agree.
2.5. (1996 Houston) All sanctioned tables must meet USAA standards and be
broken in. Approved Air-Hockey tables by the USAA are the Dynamo Brown, Blue
tops and Purple tops, Brunswick Blue tops(all full-sized models). Conditional
approval means that both players must agree to play.
2.6. Shields are approved for play if they are at a right angle to the top
of the table and both players agree to play with them.
(Clarification #26)The legal bounds of play within which or in contact
of which the puck may be legally IN PLAY are the table's playing surface,
the
walls of the rails, the front faces of the goals, the interiors of the
goals, and the player's mallets. For the puck to touch any other objects,
while it
is IN PLAY, is to place the puck Out of Bounds and therefore instantly
Out of Play, by interference, or by a foul, except in circumstances where
a foul
is nullified. (Clarification #12)A puck which grazes the top of the rail
is out of play even if it returns to the table surface. If the puck bounces
off
a shield and returns to the table, the puck is out of play.
3. Beginning
the Game
3.1. (1996 Houston) Every official match begins with a face-off. A coin
toss is used to determine starting sides. The player winning the coin toss
chooses
which side to begin on. The winner of the face-off will begin games 3,
5 and 7 with the puck. His opponent will begin the games 2, 4 and 6 with
the puck.
3.2. Players will alternate game-beginning serves and table sides before
each game of each match, after the first.
3.3. (CL #3) The game begins when the referee calls first "TIME IN" after
ascertaining that both players are ready. In case of any excessive delay
by either player to give an affirmative indication of their readiness, the
referee
will proceed to call "TIME IN".
4. TIME IN/TIME OUT, IN PLAY
4.1.a. (1978 II.E.3) Each player may take one ten second or shorter time-out
per game.
b. (CL #8) A player may exercise his/her TIME-OUT only when the puck is in
his/her possession or not in play.
c. A player must make a clear indication of TIME-OUT so that the referee understands
the player's intention.
4.2. (1995 Littleton Meeting) When the puck is IN PLAY, the referee
should only grant a TIME-OUT if the player calling TIME-OUT demonstrates
control
of the
puck. A puck breaking the vertical plane of the goal face can never be
considered controlled. A player must never assume that the referee has granted
his/her
TIME-OUT and should therefore stay at the ready (without fouling) until
the referee officially calls "TIME-OUT."
4.3. (1995 Littleton Meeting) A player calling an additional TIME-OUT after
his first receives an automatic "conduct warning" (see section
IV) from the referee. The referee should announce "TIME-OUT," issue
the warning by announcing "conduct warning - extra TIME-OUT," and
immediately call "TIME-IN." If the non-offending player was not
in possession of the puck, the referee should ask that player if he/she
is ready before announcing "TIME-IN." A
referee may suspend this penalty if the offending player attempts to call
an extra TIME-OUT because of injury.
4.4. (1978 II.E.4) Referee may call an official time-out of a reasonable
duration if he agrees that the situation warrants it (i.e. sanding puck,
interferences,
emergencies).
4.5. (1978 II.C.5) When the puck leaves the playing surface and contacts
anything except a player's mallet, play is suspended until the puck is put
back into
play by the referee. True, even if it touches top of flat rail surface.
5. Penalties and Fouls
5.1. (1978 IV.B.1) Foul: The penalty for a foul is forfeiture of the puck.
5.2. (1978 IV.B.2) Technical Foul: The penalty for a technical foul is a
free shot taken by the innocent player at the unprotected goal of the guilty
player.
After a free shot, play immediately begins when the puck either scores,
rebounds from the goal, touches the end of the table (not sides), or comes
to a rest
on the playing surface. All free shots must be legal.
5.3. (1978 IV.B.4) If a foul occurs and the innocent player plays the puck
before the referee has time to suspend play and grant him possession of the
puck,
the referee may choose not to call the foul. (1997 Houston) In the case
of a centerline or topping violation, the referee shall NOT stop play if
the innocent
player gains immediate possession of the puck.
5.4. (1978 II.E.1) Unnecessary or excessive delay of game is considered
a foul and loss of puck results. Stalling is included in this ruling of delay
(referee
decision).
5.5. (1978 II.D.6) Referees should caution players to desist from striking
pucks which are obviously spinning top-like on table. Foul may be called.
(Such pucks
may be kept on the table by use of the mallet.)
5.6. (1978 II.D.2) The puck cannot be "topped" by lifting the
mallet and placing it on the top of the puck. This cannot be done at any
time
whether before a serve or after a serve during play. Violation of the rule
constitutes
a foul -- never a technical foul. (Cl #6) Using the mallet to bring an
air-borne puck to the table or opponent's goal is not a topping violation
no matter which
side or edge of the puck is contacted.
5.7. (1978 II.D.3) Although the puck cannot be "topped", the edge
of the puck may be "chipped" or "chopped" with the
bottom or top of the mallet. The referee should caution players not to
tilt their
mallets so as to descend past a 40 degree angle when touching the puck
with the mallet. Otherwise, their action can be considered "topping" the
puck which incurs the penalty of a foul. "Tilting" or "dipping" the
mallet 40 degrees or above for either offensive or defensive purposes is
legal.
5.8. (1978 II.C.7) If any part of a player's hand(s), or arm(s), or body,
or clothes touches the puck, "palming" will be called by
the referee which constitutes a foul and the player doing so loses
possession
of the
puck. Exceptions:
a. (1978 II.C.7a) If, during a defensive block only, the puck rises
from the tables and touches the defensive player's hand(s) or arm(s)
no foul need be
called.
b. (1978 II.C.7b) "Goal-Tending": if, in the referee's decision, "palming" occurs
while the puck is moving in a direct path towards the goal for a score, whether
by straight shot or bank shot, "goal-tending" must be called against
the player doing the "palming." "Goal-tending" incurs a
technical foul for which the penalty includes loss of puck and also allows
opponent a free shot at the unprotected goal of the offending player. This
penalty is enacted upon each and every occurrence of "goal-tending."
5.9. (1978 II.C.6) When a player loses total control of his own mallet,
whether during an offensive shot, defensive maneuver, or merely positioning
the
puck the player commits a foul and loses possession of the puck.
5.10. a. (1978 II.C.1) When the puck is struck in an offensive manner, leaves
the playing surface, and remains off the table, the player causing such
action commits a foul and loses possession of the puck. Pucks leaning half
on rail
and half on table are considered off the table.
b. (1978 II.C.2) If the
defensive player, in the opinion of the referee, blocks the puck and causes
the puck to leave the playing surface permanently, the
defensive player retains possession of the puck.
c. (1978 II.C.3) If
the defensive player (again referee's decision) strikes the puck in
an offensive manner (and causes the puck to leave the playing
surface), this constitutes "charging the puck." The defensive
player then loses possession of the puck.
d. (1978 II.C.4) If a defensive
player moves toward the side and blocks the puck off the table, the
puck belongs to him. If he moves sideways
making a
shot and knocks it off the table, the puck goes to the opponent.
In unusual circumstances, the referee may make the judgment decision that "use
of excessive force" has occurred, in which case the defensive
player commits the foul and forfeits the puck.
5.11. (1995 Littleton Meeting) If an offensive player hits a puck and the
puck wobbles, hitting the hand of the defensive player, but not changing
the speed
and direction of the puck, then no foul occurs.
5.12. (1978 II.B.6) Anyone violating the centerline rules commits a foul
and forfeits possession of the puck to the player fouled.
5.13. (Cl #24) Any player who, on his hand serve, makes a score in his opponent's
goal without there having been an offensive shot made on the puck, since
the time that the puck was IN PLAY, commits the foul of Tossed Score. In
other
words, a player cannot just toss the puck into the opponent's goal. The
illegal score shall not create a point, and the player who was illegally
scored upon
shall have the right to hand serve as the penalty imposed upon the fouling
player.
5.14. (Cl #10) Although a referee doesn't suspend play in time after a foul,
if his/her voice or gesture interferes with continued play to the point
of distraction, the puck should be returned to the player not committing
the foul.
A player must never assume that a foul will be called and stop his/her
play. The puck remains IN PLAY until the referee suspends play and then decides
the
nature of the foul and the moment of play in which it occurred.
5.15. (1995 Littleton Meeting) UNSPORTSMANLIKE CONDUCT WARNING: a foul
is incurred upon the second conduct warning received in a match, a technical
foul is incurred
upon the third conduct warning received in a match, a fourth conduct
warning
results in forfeiture of the current game, and a fifth conduct warning
results in forfeiture of the match. A referee issues the conduct warnings
immediately
but must wait until after the game to record the details on the back
of the match card. Actions which should receive "conduct warnings" include,
but are not limited to:
a. Excessive or abusive arguing with the referee
b. Cursing directed towards the referee
c. Speaking loud and vulgar obscenities
d. Verbal or physical assault of another player, spectator, or referee
e. Actions that endanger spectators
f. Destruction of property
g. Actions that discredit the sport, as decided on by the USAA Board
h. Taunting of another player (includes but not limited to: cursing your opponent,
verbally defaming them, or making obscene gestures)
i. Intentional or excessive distractive noise
5.16. (1995 Littleton Meeting) If a referee feels a player has committed
extreme unsportsmanlike conduct, the referee may issue multiple "conduct
warnings" for
one single action. A referee may issue enough "conduct warnings" to
cause a forfeiture of a game or match immediately if he/she feels the penalty
is warranted.
5.17. (1995 Littleton Meeting) DISTRACTIVE NOISE: talking to an opponent,
a spectator, a referee, or oneself during play may be penalized by a foul.
Loud
noises and excessive screaming can also be considered distractive. A referee
may warn a player before calling a foul at his/her discretion. Intentional
or excessive distractive talking may be penalized by a "conduct warning" in
addition to a foul. Possible distraction violations which directly lead
to a score or a change of possession should be scrutinized more seriously
by a
referee when determining whether to ignore, warn or penalize the potential
violation.
6. Face-Offs
6.1. (1978 IV.B.5) The referee will use a face-off at centerline as
a determinant at any time during the game. Face-off is when the
puck is placed flat on the center of the table by the referee with
the players allowed to advance to within one inch of the puck. (1996
Houston) Before the face-off, no player may touch the centerline. They
must
wait until the referee releases the puck, at which time
normal centerline rules will be in effect. Once both players are positioned,
the referee will call "players ready" then wait 1, 2, 3,
or 4 seconds (as in track races) then silently release the puck. When
the referee releases the puck, the players may go for it. The
referee should make a determined effort to release the puck without
causing any motion to it. If excessive motion is attained by the
puck, the referee may declare the face-off null and redo it. If the
puck goes off the table, face-off is repeated. Also, if either player
contacts the puck before the referee releases it then he/she has committed
a false start. Each player is allowed one false start with
no penalty. If a second false start is committed then the innocent
player receives possession in stead of a face-off.
6.2. (1996 Houston) The following constitute winning a face-off: a
score on the opponent or gaining the first clear possession without
fouling. A puck which has not yet left the centerline can not constitute
possession for either player. The referee will signal with his
arm in the direction of the player who won the face-off.
7. Centerline
7.1. (1978 II.B.1) If puck is completely contained in one player's half
of the playing surface, opposing player may not cross centerline of table
with
his/her
mallet or body.
7.2. (1978 II.B.2) A player may stand anywhere around the table on his/her
side of the centerline. He/she may not stand past that line.
7.3. (1978 II.B.3) When the puck contacts any part of the centerline, either
player may strike the puck to score.
7.4. (1991 Houston meeting) If the puck and mallet of the offensive player
are both completely on the offensive player's side, the defensive player
may not
strike either the puck or mallet. Also, the offensive player may not strike
the defensive player's mallet in this situation when the defensive player's
mallet is completely on his own side.
7.5. (1978 II.B.3.a) Although a mallet is allowed to overreach the centerline,
the mallet may never completely extend over the centerline -- even when
following through on a shot. The mallet may never extend further than its
diameter across
the centerline.
7.6. (1995 Littleton Meeting) If in the course of hitting the puck legally,
a player's mallet extends partially (but not completely) over the centerline,
no foul shall be called if his mallet contacts the opposing player's mallet.
7.7. (1978 II.B.4) If a player scores by striking the puck while the puck
is completely on the opponent's side of the table, the point does not count.
7.8. (1978 II.B.5) During any Face-Off at center of the table, the centerline
rules are still in effect.
8. Scoring, Serves, Shots
8.1. (1978 II.A.1) When the puck enters and drops inside a player's goal,
the player's opponent receives one point (unless play had been suspended
by the
referee.) If the puck stops in the goal yet has tilted and broken the horizontal
plane of the goal then a score has occurred. If a puck stops in the goal
and does not tilt, thereby not break the horizontal plane, then the player
may
either hand the puck to the other player or try to work the puck out of
the goal using legal play methods.
8.2. (1995 Littleton Meeting) If the puck rebounds out of the goal mouth,
the point does not count. A puck which rebounds out of the goal mouth and
strikes
the defending player's hand, and rebounds back into the goal DOES count.
8.3. (1995 Littleton Meeting) If a puck hits a player's hand on its way
into the goal, the point counts as long as the puck would have scored without
the contact.
8.4. (1978 II.A.3) If a score occurs after the table cuts off power, the
point will count only if the puck was struck prior to the table's cutting
off power.
8.5. (1978 III.A) The first player to accumulate seven (7) points wins the
game.
8.6. (1978 II.A.5) The player scored upon receives possession of puck for
the next serve.
8.7. (Cl #11) A player may hand serve the puck only after it has entered
his goal.
8.8. (Cl #7) The player has 7 seconds to execute a shot which crosses the
centerline. No exceptions.
8.9. If a puck is flipping around on its edge on one player's side of the
table, then the player may wait for it to stop. The referee will suspend
the seven
second rule until the puck rests on its side.
8.10. (1978 II.D.4) Lifting the mallet from the table and striking the puck
is legal. However, if the referee can show clear damage to the table, the
player causing such damage to the table must cease use of whatever method
of play
causes it.
8.11. (1978 II.D.1) The puck may be struck with any part of the mallet,
i.e., the side, the top of bottom edge of the mallet.
8.12. (1978 II.A.4) If interference occurs during a shot which scores and
interference is called by referee, the point does not count. (Interference
constitutes foreign
objects on table playing surface, obvious unnecessary noise distractions
by spectator(s) which cause distractions to player(s) and/or any other incident(s)
so deemed by referee.) The puck returns to the player who possessed it
prior
to the interference.
8.13. (Cl #5) If a player takes a shot and drops his mallet and the puck
enters his/her own goal for a score without it being deflected by the defensive
player,
the point counts. The player is permitted to stop the puck with hands or
body. No point would be scored if the puck enters the opponent's goal due
to the
distraction. If a players shoots and the defense loses the mallet, the
defense may not use hands or body to stop the shot if the shot occurred prior
to or
simultaneously with the losing of the mallet. The point counts if it scores.
8.14. If a player commits a foul and is scored upon in the course of the
same play, the goal counts and the penalty is nullified.
9. Player Rights
9.1. (Cl #9) Before competition begins, a player has the right to play under
the stipulation that no special time-outs for the purpose of clearing sweat
from the table be called. Unless a player requests this stipulation from
the referee either player may request the referee to clean the table during
a game.
9.2. An appeal may be made from either player not in agreement with the
referee's decision. However, the appeals from an Official Air-Hockey Competition
and a Challenge Match go to different bodies. (1)(1978 IV.A.3) The appeal
goes
to the Head Referees in an Official Air-Hockey Competition. The Head Referees
may overturn the original referee's decision only if the matter is an incorrect
understanding of the rules. After the correct rule is understood, the original
referee's interpretation of the evidence according to the rules is final.
The appeal in this situation must be made immediately after the occurrence
or after
the end of the game in which the disagreement took place. When the next
game is begun, no appeal may be made. (2)The appeal goes to the U.S.A.A.
Board of
Directors after a challenge match. These directors decide whether the appeal
is valid and, if so, have the right to make any decisions they deem necessary.
10. Player Responsibilities
10.1. (1990 Boulder meeting) If a player desires spectators or players to
be quieter while he/she is playing, he/she should ask the
referee to request quiet from the crowd. If the referee does not believe
the noise to be unusual, then the referee does not have to
request the quiet. The player desiring quiet must not abuse the crowd.
11. Time Limits
11.1. Players have a maximum of two minutes in between games during a tournament
match. During a challenge match players have a maximum of one minute in
between games, however either player may choose to take one 2 mintue break
in between
games each set. This may be extended in emergencies.
11.2. Players may take a maximum 15 minute break between sets during a tournament
or challenge match. This may be extended due to emergencies.
11.3. (Walker Clause) When a match is called, both players have 15 minutes
to report to the referee or the tournament director. The clock begins when
the
match is called and does not stopped ticking until both players report.
If there is not a response within 10 minutes, then the next match is called.
For
a player who has not reported by 15 minutes, one point is lost, and then
one addtional point for each minute afterwards. This will continue until
the player
finally reports to the referee or the tournament director. (1997 Houston)
Any penalties assessed by this clause are mandatory and NOT up to the discretion
of the offending player's opponent.
11.4.(Flagrant Walker Clause) If a player has been informed personally that
his match is up for play, the player has five minutes to report to the table
for
competition. If the player does not comply by the end of five minutes,
he loses one point per game, and then one point per game per minute thereafter.
12. Player Rights and Responsibilities
12.1. (1997 Houston) Players who do not referee a match which they are responsible
to referee, or who do not provide a referee acceptable to the players when
the players are ready, face the possible penalty of conduct warnings and/or
more severe penalties at the discretion of the tournament committee. The
referee does have a maximum 5 minute break if he/she has just finished competing.
12.2. (CL #15) During latter matches on the last day of a tournament, players
are granted permission to watch three games of an on-going match, even
if the time for their match has come.
12.3. (CL #20) Players must inform either of the two National referees if
the players are leaving the tournament premises. Players should provide specific
information as to their whereabouts and length of absence. If National
Referees
are unavailable, chart personnel must be consulted.
12.4. (1997 Houston) Players who voluntarily forfeit out of a tournament
are not entitled to their prize money or prizes. The USAA may make exceptions
to this rule in extreme cases. The unclaimed prizes go to the USAA.
13. USAA
Rights and Responsibilities
13.1. (CL #21) The USAA reserves the right to photograph or videotape any
tournament play desired by the camera crew and to use it as players request.
Players may
refuse to permit flashbulbs or extreme lighting to be used during their
match by camera people.
13.2. (CL #22) The USAA and tournament sponsors are not responsible in any
way for loss resulting from injury during or traveling to and from any of
its sanctioned
events. Each participant and spectator assumes full and total resonsibility
for health and safety and agrees that the USAA and its sponsors are held
harmless.
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