USTSA Table Soccer Rules of Play
Reprinted with the permission of The United States Table Soccer Association;
817-561-0511 and Tornado Table Soccer, Inc. - Fort Worth, Texas; (817)
483-6646.
Quick reference
Speciality Games:
[ Goalie War | Two-Ball
Rollerball | Forward Shootout | Four
on Four ]
1.To Start a Match
1.1 A coin flip shall precede the start of the match. The team that wins
the flip has the choice of table side or first serve. The team that loses
the flip has the remaining option and must also pay for the first game, with
that expense alternating thereafter.
1.2 Once a team has chosen either the table side or the first serve, they
may not change their decision.
1.3 In the event of the loser's bracket winner beating the winner's
bracket team in the first match, the second match will be started
in
the same manner as a regular match with the coin flip, etc.
1.4 The match officially starts once the ball has been put into play.
(BUT violations such as cursing, etc. may be called by the official
assigned
to judge the match as soon as he and both teams are present at
the table.)
2. The Serve
A serve through the serving hole is used to put the ball into play at
the start of the match, after a point is scored, or after a ball leaves
the table. The server may attempt to influence the roll of the ball, but
may not allow any part of either hand to be in the play area once the ball
hits the playfield.
2.1 The play area shall be defined as the area above the playing surface
to the height of the side boards of the cabinet.
2.2 Prior to serving the ball, the server may place either hand in
the play area in order to position the ball. However, no part of
either
hand may
be in the play area at the moment the ball is released into play.
2.3 If the ball hits the playfield while any part of the server's hand
is in the playing area, the serve shall be considered illegal. This
includes
any finger used to push the ball through the serving hole.
2.4 The ball may not be struck by either team following a serve until
it has touched the playfield, at which time the ball is considered
to be "in play" and the time limits start.
2.5 Spinning the ball shall be allowed in order to influence the serve,
however, no point shall be scored by the serving team unless the
ball is struck
by one of the serving team's figures.
2.6 The server must not serve the ball until he has the assurance that
the opposing team is ready for play to begin. The server can signify
that play
is about to begin by tapping the ball on the side of the table.
2.6.1 If the server has tapped the ball, and the opposing team is holding
their handles, the opposing team shall be deemed to be ready
for play (unless
they have specially stated before the ball hits the playing
surface that they are not ready yet).
2.7 On the first violation of any part of this rule, the ball shall be
re-served by the original server. Subsequent violations, however, shall
result in the ball being put into play by a server of the opposing team.
2.7.1 If the ball is incorrectly served, but the server has not violated
any part of these rules, the ball is considered in play. In particular,
the
player may not reach into the play area to re-serve
the ball (see 16).
3. Subsequent Serves
Following the first serve of a match, subsequent serves shall be made
by the team last scored upon. First serves in subsequent games of a multi-game
match shall be made by the team which lost the preceding game.
3.1 If the ball is served by the wrong team, and the violation is discovered
before the ball is scored, play shall be stopped and the ball
shall be re-served by the proper team. Once the ball is scored, no protests
shall
be allowed, and play shall continue as if no infraction had been
committed.
3.2 If a team receives the serve because the opposing team is being penalized
for a rules infraction, and if, after the ball is served, it
goes dead or leaves the table and must be re-served, it shall be re- served
by
the
team who originally served it prior to the infraction.
4. Ball in Play
Once a ball is put into play by the server (see 2), it shall remain
in play until the ball is hit off the table, a dead ball is declared, time
out is called, or a point is scored.
5. Ball Off the Table
If the ball should leave the playing area and strike the scoring marker,
ash trays, top of the side rails, cabinet ends, or any object that is not
a part of the table, the ball shall be declared off the table. The ball
should be put back into play with a serve by the team which originally
served that ball.
5.1 A ball entering the serving cup and then returning to the playfield
is still considered "in play."
6. Dead Ball
A ball shall be declared a dead ball when it has completely stopped
its motion and is not within reach of any player figure.
6.1 If the ball is declared dead between the goal and two-man rods, it
shall be put back into play by placing the ball in the corner nearest
the spot of the dead ball and releasing it into play from rest.
6.1.1 The goalie must have the assurance that the opposing
team is ready for play to continue before putting the ball
back
into play in this
manner
(see 2.6). Furthermore, the goalie must then move the
ball from one player figure to another one and then stop the
ball for a
full second before the
motion of a shot or pass may begin.
6.1.2 The time limits begin one second after the ball touches
the second man.
6.2 If the ball is declared dead anywhere between the two-man rods, it
shall be put back into play with a serve by the team that originally
served that ball.
6.3 A ball that is spinning in place is not considered to be a dead ball.
6.4 A ball that is intentionally made dead in order to advance the ball
or reset the time limits shall be given to the opposing team for
a re-serve (example: the two-man placing the ball just out of reach in order
to re-serve
the ball).
6.5 The penalty for illegally putting the ball back into play (as in 6.1)
is the opponent's choice of either continuing play from the current
position or re-serving the ball. This includes the cases where a player
either loses
the ball or scores on himself before the ball has been put
back into play.
7. Time Out
Each team is allowed two time outs per game during which the players
may leave the table. Such time outs shall not exceed 30 seconds. If the
ball is in play, time out may be called only by the team in possession
of the ball, and then only if the ball is completely stopped. If the ball
is not in play, either team may call time out.
Rules Clarification August 1996
When calling a time out while the ball was in play, a team is allowed
to take a second time out (providing they have one left) as long as they
do not begin to put the ball back into play (by moving the ball). During
an official time out, a team may not request a time out unless they would
have otherwise been allowed to do so had the official time out not been
called.
7.1 Either team may take the full 30 seconds, even if the team that called
the time out does not wish to take the full allotment.
7.2 Either team may switch positions during a time out (see 12).
7.3 A time out called between games shall apply to the following game to
be played in counting time outs per game.
7.4 A player who removes both hands from the handles and turns completely
away from the table while the ball is in play shall be considered to
have requested
a time out.
7.4.1 A player can take his hands from the handles to wipe them off before
a shot, as long as it doesn't take more than two or three
seconds. However
the time limits continue to run while the player
wipes his hands. The team on defense should not relax if the opponent
takes his
hand(s) off the rod
(see 18.4).
7.5 Either team member may call time out when either he or his partner
has the ball. The time out starts the moment the time out is
called.
7.5.1 If the team with the ball attempts a shot or pass
immediately after requesting a time out, the play shall not
count, and
the team shall
be charged with
a distraction (see 18.2) rather than a time out.
7.6 If the team in possession of the ball calls a time out while the ball
is in play and moving, that team shall lose possession, and the ball
shall be served by the opposing forward. If the team not in possession
of the
ball calls a time out when the ball is in play, that team
shall be charged with a distraction (see 18.2).
7.7 If a team is not ready to play at the end of the 30 second period,
that team shall be charged with another time out.
7.8 A team calling and/or charged with more than two time outs per game
shall be charged with an automatic technical foul. The technical
foul shall be shot before the 30 second period is granted.
7.8.1 A team charged with a time out shall always be given the full 30
second period, even if they have previously taken two time
outs, and either team
may switch positions during this time.
7.9 Once a player begins to put the ball back into play following a time
out (by moving the ball), a time out may not be called again
until the ball has left the current rod of possession.
7.9.1 Penalty for violation of this rule (7.9) is loss
of possession, and the ball shall be served by the opposing
forward. The
team shall not be charged
with a time out.
7.10 During a time out a player may reach into the play area to spray the
rods, wipe the playfield, etc. The ball may be picked up by
hand, as long as it is returned to its original position before play is continued.
7.11 During a time out the player may not move the ball from man to man
without the permission of the official, as this can be considered
practice (see 19). Penalty for violation of this rule (7.11) is loss of possession
and
the ball shall be served by the opposing forward. If
the official
present feels that it would be impossible to be sure of accurately
replacing the
ball to the exact position it occupied at the time of
a time out, they may deny a request to pick up the ball (example: a ball
precariously
perched
on the edge of the goal).
8. Resuming Play After Time Out
Following a time out, the ball shall be put back into play by the player
who had possession when the time out was called.
8.1 If the ball was in play when the time out was called, the player [B
must have the assurance that the opposing team is ready before moving
the ball. The player must then move the ball from one player figure to
another one
and then stop the ball for a full second before the motion of
a shot or pass may begin.
8.1.1 The time limit begins one second after the ball touches
the second man.
8.2 If the ball was not in play when the time out was called, the ball
shall be put back into play with a serve by the team that originally
served that ball.
8.3 The penalty for illegally putting the ball back into play is the opponent's
choice of either continuing play from the current position
or re-serving the ball. This includes the case of a player losing the ball
before
touching two men.
9. Official Time out
An official time out does not count towards the two time outs allowed
per team per game. After an official time out, the ball is put back into
play as though a regular time out were called.
9.1 If an official is not present at the start of the match, and a dispute
arises during play, either team may request an official. Such
a request can be made at any point during the match that the ball is stopped
or dead.
9.1.1 The first request for an official is considered
an official time out. The cost for the official will
be
split between the two teams.
9.1.2 If the defensive team makes a request for an
official while the ball is in play and stopped, and the
offensive
team simultaneously
attempts a pass
or shot, the request for a time out will be treated as
a distraction by the defensive team. Likewise, a request
for an official while the
ball
is in motion will also be considered a distraction.
9.2 Any team subsequently requesting an official will automatically
be charged with a time out. Such a request may only be made during
a dead
ball. The penalty for requesting another official while the ball is in
play is a
technical foul.
9.2.1 The Head Official will decide whether the request for
a new official will be granted. If the request is granted,
the
team requesting the
official
must pay the full cost of the new official. The two officials
will then judge the match. An official may be replaced only at
the discretion of
the Head Official.
9.2.2 If there are already two officials present, any request
for a new official will be denied, and the team will be charged
with a
technical
foul.
9.3 A team may not switch positions during an official time out, unless
they are otherwise entitled to do so (see 12).
9.4 Table Maintenance - Any necessary table maintenance, such as changing
balls, tightening the men, etc., must be requested before the start
of the match.
The only time that a player may call a table maintenance
time out during a match would be in the case of a sudden alteration to the
table,
such
as a broken man, broken screw, crumbling bumper, bent rod,
etc.
9.4.1 If a player figure is broken while in contact
with the ball, an official time out will be declared
while
the rod is fixed. Play
will
resume on the
rod where the player figure broke.
9.4.2 If the table lighting fails, play shall immediately stop
at that point (as though an official time out were called).
9.4.3 Routine maintenance, such as spraying the rods, etc., should
only be done during time outs and between games.
9.5 Foreign objects on field of play - if an object should fall on the
playfield, play shall immediately stop at that point. There should
be nothing
on the ends of the table that could fall onto the playfield.
9.6 Medical time out - a player or team may request a medical time out.
This request must be approved by the Tournament Director, the
Head Official,
and a member of the officiating staff. They will determine
the length of the medical time out, up to a maximum or 60 minutes. A player
who is physically
unable to continue playing after that time must forfeit
the match.
9.6.1 If the request for a medical time out is denied, the player will
be charged with a time out. The player may also be penalized
for delay of game (see
24), at the discretion of the official.
9.6.2 Medical time outs will typically be granted only for accidental
or unexpected injuries incurred during the course of play.
10. Point Scored
A ball entering the goal shall count as a point, as long as it was legally
scored. A ball which enters the goal but returns to the playing surface
and/or leaves the table still counts as a goal.
10.1 If a point is not counted on the scoring markers and both teams agree
that it was previously scored and inadvertently not marked up, the
point shall
count. If both teams do not agree that a point was scored
and not marked up, after another ball is scored, that point shall not be
counted.
10.2 If there is a controversy over whether or not the ball entered the
goal, an official should be called.
10.3 Any team intentionally marking up a point not scored shall not get
credit for the point illegally marked up and shall be charged with a
technical foul. Further violations of this rule will be grounds for forfeiture
of game or match (to be determined by the Head Official).
11. Table Sides
At the end of each game, teams must switch sides of the table before
play of the next game can begin. A maximum of 60 seconds is allowed between
games.
11.1 Either team can request the full 60 seconds. If both teams acknowledge
that they are ready to resume play before the full time is used,
play shall continue and the remainder of that 60 seconds is then forfeited.
11.2 If a team, is not ready to play at the end of the 60 second period,
that team shall be charged with delay of game.
12. Change of
Positions
In any doubles event, each player may play only the two rods normally
designated for his position. Once the ball is put into play, the players
must play the same position until a point is scored, a team requests a
time out, or a technical is called.
12.1 Either team may switch positions during a time out, between points,
between games, or before and/or after a technical foul shot.
12.2 Once a team has switched positions, they may not switch back until
after the ball has been put back into play or another time out has
been called.
12.2.1 A team is considered to have switched positions once both players
are in their respective places facing the table.
12.3 Illegally switching positions while the ball is in play will be judged
a distraction.
12.3.1 In any doubles event any player placing their hand on any rod
normally designated as one played by their partner while the ball
is in play shall be judged as a distraction violations.
13. Spinning the
Rods
Spinning of the rods is illegal. Spinning is defined as the rotation
of any soccer figure more than 360 degrees before or after striking the
ball. In calculating the 360 degrees, you do not add the degrees spun prior
to striking the ball to the degrees spun after striking the ball.
13.1 A ball which is advanced by an illegal spin is replayed as follows:
If the ball goes in the goal, then it will not be counted as
a point and will be put back into play by the goalie as if
the ball had been declared
a dead ball between the goal and the nearest two-man rod.
If the ball does not go in the goal, the opposing team will have the option
of continuing play from the current position or re-serving the ball.
-
Spinning of a rod which does not advance and/or strike the ball does not
constitute an illegal spin. If a player's spinning rod hits the ball backwards
into his own goal, it will count as a goal for the opposing team. Spinning
of a rod away from the ball (when there is no possession) is not considered
an illegal spin, but may be ruled as a distraction.
Rules Clarification August 1996
A ball is considered to have advanced once it is out of reach of
the playing figures on that rod whether it went forward or backwards. In
the case of the goalie area, a ball is considered advanced once out of
reach of the two bar and beyond the goalie area.
-
If an ungrasped rod is spun by the force of a ball hitting a player figure
on the rod, the spin will be considered legal (example: a two-man shot
in singles hitting the three-man).
14. Jarring
Any jarring, sliding, or lifting of the table shall be illegal. Whether
or not the table jarring is done intentionally is of no consequence. This
call must be made by an official. It is not necessary for a player to lose
the ball for jarring to be called on his opponent.
14.1 The penalty for violation of this rule:
First offense - the opposing team has the option of continuing
play from the current position, continuing play from the point
of infraction,
or re-serving the ball. If an illegal jar causes the player to
lose possession of the ball from a rod, play may be continued
from that rod.
Subsequent violations - Technical foul. After the technical shot the non
offending team continues to have the options listed under First Offense
(14.1).
- Touching or coming into contact with your opponent's rods in any way shall
be penalized exactly like jarring, sliding, or lifting.
- Jarring of the table may be called even if the ball is not in play. In
particular, slamming the rod after the shot may be considered jarring.
15. Reset
If a player has the ball stopped and set up to shoot or pass, and the
ball is unintentionally moved due to jarring by the opponent, the official
present will call "reset" and he will reset all time limits. The player
with the ball has the option of setting the ball up again, or ignoring
the reset call and playing the ball where it is.
15.1 Any movement of the ball, no matter how slight, may be considered
grounds for a reset (example: a ball rocking in place).
15.2 A reset is not considered a distraction, and the player with the ball
may shoot immediately. The defensive team should not, therefore, relax
or look
at the official upon hearing the word "reset," but rather should
stay on defense.
15.3 A reset call does not count as jarring infraction, however, repeated
offenses may be grounds for the official present to call a technical foul
on the defensive player causing the reset.
15.3.1 A reset violation behind the ball shall not be considered a reset
violation. It shall be considered a jarring violation. (Example:
if the opposing forward
is judged to have reset his opponent when the opponent
has the ball on the 3 rod.)
15.3.2 An intentional reset by the team in possession of the ball for
the purposes of attempting to get a reset call from the official shall
not be allowed.
The team judged to be in violation of this rule shall lose
possession of the ball, the ball to be reserved by the other team.
(This is not counted
as a reset.)
15.4 A team is allowed one reset call per game. After that, a team causing
two resets during the same point will be charged with a technical foul.
15.4.1 If a technical foul is called for excessive resets, the next reset
call shall not result in a technical foul.
15.4.2 Resets are charged per-team and not per-player.
15.5 If the defender intentionally jars the table, this will not be
considered a reset, and jarring will be called immediately.
16. Reaching Into the Playing Area
It is illegal for a player to reach into the play area while the ball
is in play without first having permission from the opposing team, whether
he touches the ball or not. However, whenever the opposing team grants
a player permission to reach into the playing area, it is legal for the
player to do so.
16.1 A spinning ball is considered "in-play," even if it is not in reach
of a player figure. It is illegal to reach into playing area to stop
a spinning ball, even if done for an opponent.
16.2 A ball which becomes airborne over the table is still in play until
it has hit something not a part of the playing area. Do not catch
a flying ball over the table.
16.3 A ball which has gone dead is considered out of play. The ball may
be freely touched once permission has been granted by the official, or
if no official
is present, by the opposing team.
16.3.1 There is no penalty for touching the ball after it is dead, regardless
of whether or not permission was given to touch the ball.
16.4 A player may wipe shot marks off any part of the table while the ball
is not in play. He does not need to ask permission of the opposing
team.
16.5 The penalty for violation of this rule is as follows:
16.5.1 If the player has possession of the ball, and the ball is stopped
- loss of possession to the opposing team.
16.5.2 If the ball is moving in the player's goal area behind the two-man
rod - a point is scored for the opposing team, and the ball
is re-served as
if it had gone in the goal.
16.5.3 Any other case - technical foul.
17. Alterations to the Table
17.1 Playing area - no changes can be made that would affect the interior
playing characteristics of the table by any player. This includes changes
to the men, playing surface, bumpers, etc.
17.1.1 A player cannot wipe sweat or spit or any foreign substance on
his hand before wiping ball marks off the table.
17.1.2 Wiping rosin on the table is illegal.
17.1.3 Any player using a substance on their hands to improve their grip,
for example, must make sure that this substance does not get on
the ball. If
this does occur, and the substance is judged to affect
the play of the ball (Example: a ball coated with rosin) that ball and
any others in the
table similarly affected shall be cleaned immediately and
the team judged to have caussed this to occur shall be penalied for delay
of game and warned
that if this occurs again during the match they will be
prohibited
from using the substance.
17.2 Handles - in regard to the use of substances to improve grip, if a
player uses a substance that, upon switching tables sides, has left
a deposit on the handles, he must immediately clean the handles.
17.2.1 If the time necessary to remove the substance exceeds 60 seconds,
the player will be penalized for delay of game, and the player
will be prohibited
from using the substance again.
17.2.2 A player may not place a tube or handle on the table exterior
that inhibits the motion of the rods (example: for limiting the motion
of the goalie
rod).
17.2.3 A player may not switch the handles on the exterior of the tables.
17.3 A request to change balls before the start of the match must be approved
by the official present or the Tournament Director. The request
will be granted only if the playing characteristics of the existing balls
are significantly
different from the standard.
17.3.1 New ball - a player may not ask for a new ball while the ball
is in play. During a dead ball, however, a player may request a new
ball from the rack
inside the table. Such a request will generally be granted,
unless the official present judges that such a request is made
simply for the purpose
of stalling play.
17.3.2 A player requesting a new ball while the ball is in play shall
be charged with a time out, unless the official present judges the
ball to be unplayable,
in which case no time out will be charged.
17.4 Unless otherwise specified, penalty for violation of any part
of this rule may be grounds for a technical foul.
18. Distractions
Any movement or sound made away from the rod where the ball is in play
may be judged as a distraction. No point made as a result of a distraction
will count. If a player believes he is being distracted, it is his responsibility
to call for an official.
18.1 Banging the five-man rod or any rod prior to, during, or after a shot
is considered a distraction. Moving the five man slightly after the
shot has
started is not considered a distraction, however.
18.2 Talking between teammates while the ball is in play may be judged
a distraction.
18.3 It is not considered a distraction, when passing, to move the catching
rod as part of a fake. Excessive motion, however, is grounds
for a distraction.
18.4 It is considered a distraction, after setting up a shot, to remove
a hand from the handle and then shoot the ball. The ball may only be
shot after both hands are on the handles for a full second.
Rules Clarification August 1996
The problem with this rule is the wording which will be corrected
on the next revision of the rules. The intent of the rule is to avoid having
a player remove their hands from the handles IN A DISTRACTING MANNER and
then shooting as soon as they place their hand back on the handle. The
word "grasped" was used in the last sentence of this rule. In the case
of the "Roll-Over" shot, the rod will be considered to be grasped when
on the wrist of the shooter. In an attempt to stay consistent with the
way we have been ruling in the cases where a roll-over shooter shoots as
soon as he slides his wrist on the handle, this will be legal as long as
it is not done in a distracting manner. The way this is ruled will be looked
at by the officiating committee and possibly changed after the World Championships.
The one second on the handle does not apply in singles except in the case
of a set shot on the forward three row. The European style roll-over straight:
This is shot by making the play figure spin around while rolling the handle
from your palm to you fingertips. It is most common with the European style
front pin and a straight option on a pull shot. This is a legal shot.
18.5
Penalty for distraction - if a shot is scored as a result of a distraction
by the offensive team, the point will not count and the opposing
team will re-serve the ball. In all other cases, the opposing team has
the option
of continuing play from the current position, continuing play
from the point of infraction, or re-serving the ball. Subsequent violations
may
be grounds for a technical foul.
Rules Clarification August 1996
This does not mean that the second infraction should be a technical
foul. After the first infraction, the offending team will, at minimum,
have to give up the drop to the other team. A technical SHOULD be
called when an official feels that the team is flagrantly distracting their
opponent. A technical should also be called in the case of repeated distractions
when the team being distracted has the ball on the three row (in which
case a drop would be of no benefit to the team being distracted.) In the
case where play was in no way affected (loss of possession or being distracted
while shooting or passing) the first infraction will be a warning.
19. Practice
Once a match has begun, no player may practice either his serve or shot
on either the table being played or on any other table. This rule applies
during time outs and between games.
19.1 Practice is defined as either moving the ball (by contacting it with
a player figure) or practicing the serve.
19.1.1 Illegal Practice is a judgement call by th official present at
the table. Inadvertent movement of th ball does not necessarily constitute
Practice.
19.2 Penalty for this infraction is a technical foul, except in the
case of putting the ball back into play following a time out (see
7.11).
20. Language
Unsportsmanlike comments made directly or indirectly by a player are
not allowed. Violations of this rule may be grounds for a technical foul.
20.1 Calling the attention of the opposing team away from the game is not
allowed (see 18). Any shouts or sounds made during a match, even if of
an enthusiastic nature, may be grounds for a technical foul.
20.2 Cursing by a player shall not be allowed. Continued cursing by a player
may be cause for forfeiture of games and/or expulsion from the
tournament site.
20.3 The use of a spotter in the audience shall not be allowed. Furthermore,
a member of the audience is not allowed to influence a match
by distracting a player or official. Violation of this rule may be grounds
for
expulsion
of the person from the tournament site.
20.4 Coaching will be allowed, but only duriBng time outs.
21. Passing
21.1 A pinned ball on the 5 man cannot be directly advanced to the 3 man
rod of the same team. It must touch at least two player figures as
it is put into the motion of a pass (Except an accidental stub or squib
pass SEE
21.1c). A pinned ball is on that is pinned to the wall or playfield.
21.1.1 A ball whose motion has clearly stopped may be legally passed
if this pass if immediate. Any hesitation befor the pass and the pass
shall be declared
illegal. Once a ball has clearly stopped and is not immediately
passed it must then touch at least two player figures before it
can be legally
passed.f
21.1.2 Changing the lateral speed or direction of the ball from the front
or back of the man prior to passing the ball is considered to be
an adjustment
and is illegal. Changing the speed or direction of the
ball from the side of the man is legal.
21.1.3 An accidental stub or squib pass is legal. However, if a ball
is stubbed or squibbed by a player figure, released, and then passed
by that player
figure before striking another player figure on that same
rod, it is illegal.
21.2 A pinned or stopped ball may be shot on goal, to be considered a shot,
the ball must either go into the goal, be blocked by the opposing
goalie's men, or hit the back wall. If the atte[Bmpted shot is blocked
by the opposing
five-man rod and then caught by the shooter's three-man, It shall
be declared an illegal pass.
21.2.1 If a pinned or stopped ball from the five-man is shot on goal,
and the ball hits the shooter's three-man row, then the shot would
be legal, provided
the ball was not caught by the three-man.
21.2.2 A caught ball is defined as a ball that is in the possession of
a rod long enough for a controlled pass or shot to be attempted
(examples: pick-up
and quick shots).
21.3 Before attempting a pass from the five-man rod, the player cannot
make the ball strike the side wall of the table more than twice. It
makes no difference which wall the ball touches - a total of two times
is all that
is allowed. If the ball goes to the wall a third time, it must
be advanced in the motion of a pass or shot.
21.3.1 Defensive trap - if an opponent's pass or shot is stopped by trapping
it against the side wall, that does not count as one of the two
times allowed
to touch the wall by the player who made the trap and is
now in possession of the ball on his five-man rod.
21.3.2 Once the ball has touched the wall, it will not be counted as
hitting the wall again until the ball has rolled off the side strip (if
present on
the table).
21.4 Passing from the two-man and goalie rods - rule 21.1 also applies
to a pass from the two-man or goalie rod to the same team's five-man
rod. However, once a ball is forwarded from either the two-man or the goalie
rods, if
it should strike an opposing team's player figures, that ball
is no longer considered a pass but a live ball that may be legally caught
by
any player.
21.4.1 Rule 21.2.1 also applies here for a stopped shot from the two-
man touched by the five-man.
21.5 It is legal to have just one hand on the rods when playing defensive
(example: right hand on defensive five-man). It is also legal to use two
hands to move a rod (example: defensive five-man).
21.6 Penalty for an illegal pass - if a team violates the above rule of
passing, the opposing team has the option of continuing play from the
current position or re-serving the ball.
22. Time of Possession
22.1 Enforcement of the time of possession rule shall be made only by an
authorized tournament official.
22.2 Possession of the ball at any one rod shall be limited to 15 seconds,
except the five-man rod which has a ten second limit, by the end of
which time
period the player in possession must advance the ball to
or past at least one rod of the opposing team.
22.3 A spinning ball that is within reach of a player figure shall be considered
to be in that rod's possession and all time limits shall continue.
Players must make an honest effort to gain possession of a spinning ball
that is
within reach, however, if the spinning ball is not within reach,
the time limits are not in effect.
Rules Clarification August 1996
In the case of this happening in the goalie area, time will be suspended
while the ball is not in reach. The official will add the amount of the
suspended time at the end of the 15 seconds allowed.
22.4 Penalty - penalty for three-man delay is loss of possession to
the opposing goalie. The goalie shall put the ball back into play
as
if it had been
declared a dead ball. Penalty for delay at any other rod is loss
of possession to the opposing forward for serve.
23. Match Time Limit
Best of five matches shall be limited to one hour of play from the time
the match is started. Best of three matches shall be limited to 35 minutes
from the time the match is started.
23.1 If the specified time limit expires before the match has been completed,
an official will announce to the players that a ten minute overtime
period will begin at that time. If the overtime period ends before the
match has
been completed, the winner of the match shall be the player or
team which has won the most games, or if the teams have an equal number
of games,
it shall be the team that has scored the most points in the game
in progress, after the ball in play at this time that the overtime period
expires has
been scored. If the teams have won an equal number of games and
scored an equal number of points after this ball has been scored, one more
ball
shall be played to determine the winner of the match.
23.2 Time outs called within the regular time limit of a match shall be
counted against the total amount of time left to play. However, time
outs do not count against the ten minutes in the overtime period (a time
out would
then stop the clock).
23.3 Official time outs do not count against the total amount of time left
to play.
23.4 Enforcement of this rule is the responsibility or the Tour nt Director.
24. Delay of Game
Play shall be continuous, except during time outs. A delay of game penalty
may only be called by an official.
Rules Clarification August 1996
Continuous play defined: Between balls, a player shall be allowed
to wipe their brow, dry their hands, adjust their grip, change their stance,
or any other activity they deem necessary to prepare themselves for the
play of the next ball, providing the combination of ALL such activities
takes less than 5 seconds.
24.1 After a delay of game infraction play shall resume in at most 10 seconds.
At the end of 10 seconds another delay of game call should be made.
24.2 Taking too much time to serve the ball or to put the ball back into
play may be grounds for delay of game.
24.3 The first infraction of this rule is a warning. Subsequent infractions
will result in the player being charged with a time out. Example:
Player charged with delay of game. If still not ready to resume play after
10
seconds - time out charged. If after the time out still not ready,
another 10 seconds- second time out charged (Technical - SEE 7.8).
25. Forfeiture
Once a match has been called, both teams should report immediately to
the designated table. If a team has not reported to the table within three
minutes, they should be recalled. A team, upon being recalled, must report
immediately to the table in order to stop the forfeiture process.
25.1 A recall is made every three minutes. Penalty for second and subsequent
recalls is forfeiture of a game.
25.2 If a team has forfeited any games due to recalls, they get the choice
of side or serve once play begins.
25.3 Enforcement of this rule is the responsibility of the Tournament Director.
26. Technical Fouls
If, in the judgment of an authorized tournament official, either team
competing in a match is at any time in flagrant or intentional violation
of these rules of play, a technical foul may be called on the offending
team.
26.1 When a technical foul is called, play shall stop and the ball awarded
to the opponents of the offending team at its three-man rod. One shot
will be taken after which play shall stop. If it scores or not, the
ball shall
be put back into play at the spot it was when the technical
was called. If the ball was in motion, it will be put back into play as if
it
had been
declared dead at that spot. (Except as provided in 14.1).
26.1.1 A player is considered to have taken a technical foul shot once
ball has left the three-man rod. A player is considered to have
been blocked the
shot once the ball has either stopped in or left the defender's
area.
26.1.2 Only the shooter and defender should be at the table during the
technical foul shot.
26.2 On a technical foul shot, the ball must be put into play before shooting
(see 8.1). Furthermore, all rules, including time limits and
resets, still apply.
26.2.1 A team may switch positions before and/or after the technical
foul shot without being charged with a time out (see 12).
26.2.2 Time outs may be called during a technical shot, as long as they
would otherwise be legal (see 7).
26.2.3 A point scored on an illegal technical shot shall not be allowed,
and play shall resume at the spot the technical was called.
26.3 If a technical foul shot ends the game, the opposing team gets the
first serve of the next game.
26.4 Further violations of a flagrant or intentional nature shall carry
additional technical fouls. A third technical foul in any one game shall
result in an automatic forfeiture of the game. Also, the official may announce
at
any time after the first technical foul is called on a team that
further
violation by that team shall be cause for forfeiture of the game
or match.
27. Rules
Decisions and Appeals
If a controversy involves a question of judgement, and the official
is present at the time the events in question transpired, his decision
is final and no appeal may be made. If the controversy involved an interpretation
of the rules, or the official was not present at the time the events in
question transpired, the official shall make the most equitable decision
possible under the circumstances. Decisions of this nature may be appealed,
but it must be done immediately in the manner prescribed below.
27.1 In order to appeal a rule interpretation, a player must file that
appeal with the official before the ball being played at the time of
the controversy is put back into play. An appeal concerning the loss of a
match
must be
filed before the team that won has begun its next match.
27.2 All rule appeals shall be considered by the Head Official and (if
present) at least two members of the officiating staff. All decisions
on appeals are final.
27.3 A team making an unsuccessful rules appeal of an obvious nature, or
a team that questions a judgment call, will be charged with a time out.
In addition,
the team may also be penalized for delay of game, at the
discretion of the official.
27.4 Arguing with a Certified official during a match will not be allowed.
Violation of this rule will be grounds for a delay of game penalty
and/or a violation
of the code of ethics.
28. Code of Ethics
Any action of an unsportsmanlike or unethical nature during tournament
play, in the tournament room, or on the grounds of the host facility, will
be considered a violation of the Code of Ethics.
28.1 Penalty - the penalty for breaking the Code or Ethics may be forfeiture
of a game or match, expulsion from the tournament, and/or a fine.
Whether or not the Code of Ethics has been broken, and what is the
appropriate
penalty for the infraction will be determined by the Disciplinary
Committee of the USTSA.
29. Tournament
Director
29.1 The administration of tournament play shall be the responsibility
of the Tournament Director. This includes making the draws, scheduling
the events, timing matches, etc. The decision of the Tournament Director
in such matters
is final.
29.2 All matters pertaining to rules of play (appointing officials, handling
appeals, etc.) shall be the responsibility of the Head Official.
The Tournament Director is responsible for appointing the Head Official.
Special Games -
Goalie War
Goalie War is a singles specialty event where the three and five-man rods
are lifted up, and the defenders play against each other.
The Serve
- The ball must touch two men and then be stopped for a full second before
a shot may be attempted. Violation is loss of possession.
- Time limits start one second after the ball has touched the second man.
Possession
In order to shoot the ball and score a point, a player must have possession
of the ball. If the ball is in a player's defensive area, that player has
possession of the ball. However, if the ball is in the center of the table,
the player who last had the ball in his defensive area loses possession
of the ball to the other player.
- A player's defensive area is defined to extend from the back wall to the
end of where the two-man rod reaches. The center of the table is the remaining
area of play.
- A ball that strikes any rod, player figure, or bumper in the center of
the table is still considered a live ball. These rods play no part in determining
possession of the ball.
- If a ball leaves the playing area and strikes a foreign object, the ball
is re-served by the player who originally served the ball. If a ball goes
dead on the table, the ball is re-served by the player who has possession
of the ball.
- [sic] If player A shoots a ball that never reaches player B's defensive
area, player A must first stop or control the ball, and then give the ball
back to player B to re-serve. In particular, a shot that bounces back and
goes in the shooter's goal counts, since that player must first stop and
control the ball.
Time Limits
There is a ten second possession limit in the defensive area. In addition,
once the ball is stopped or pinned for more than three seconds, three ball
must be moved to another man before a shot is attempted.
Four On Four
Four on Four is a specialty event where there are four players on a side,
with each player holding a single rod.
Change of Positions
- If a team scores a point, they must rotate positions before the next point:
the player on the three-man rod moves to the goalie-rod, while the players
on the goalie, two-man, and five-man rods move to the two- man, five-man,
and three-man rods respectively.
- A team may also change positions before the start of the match or between
games. However, no other changes of positions will be allowed.
Legal Shots
- The game is played rollerball style, i.e., a ball may not be pinned for
more than three seconds or stopped for more than one second, and there
is a ten second time limit per rod.
- Once a ball is stopped or pinned, the player must make sure the ball touches
another man of the same team (on any rod) in order to score a point.
- If a point is scored illegally, the ball shall be re-served by the opposing
team.
Two-Ball Rollerball
Two-Ball Rollerball is a specialty event played with two balls served at
the beginning of a point.
Time Limits
The game is played rollerball style, i.e., a ball may not be pinned for
more than three seconds or stopped for more than one second, and there
is a ten second time limit per rod. A shot may be directly scored from
a pinned or stopped position
Serving the Ball
- At the start of a point, each forward should serve their ball on the count
of three. Both balls should hit the playfield within one second of the
three count.
- If a ball goes off the table, and no balls have been scored yet, both
balls shall be re-served. Otherwise, the team scored upon serves the remaining
ball.
Scoring
- If each team scores a goal, then neither team receives a point. Two
balls are re-served.
- If a team has scored the first ball, they may stop play any time they
have control of the second ball and take one point. If a team elects
to take the point, two balls are re-served.
- A team that scores both goals gets two points. The balls are re-served.
- A shot that goes "in and out" does not count as a goal scored in Two-Ball
Rollerball (rather, play continues).
Forward Shootout
Forward Shootout a singles specialty event where the players alternately
shoot technical foul shots on each other.
The Serve
The ball is placed on the three-man, and then must touch two men and be
stopped for a full second before a shot may be attempted. Violation is
loss of possession.
- The first serve of the match is determined in the usual fashion, by
a flip of the coin.
- The serve alternates between players for the remainder of the match.
Shooting
The ball is considered to have been shot once it leaves the forward's three
man. The ball is considered to have been blocked once the ball has either
stopped in or left the defender's area.
Time Limits
The usual time limit (15 seconds) applies on the three-man. Time limits
start one second after the ball has touched the second man.
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